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Eder Carfagnini
Eder Carfagnini
3d Artist
Angouleme, France

Summary

I work as a 3d artist since 2009. I'm specialized in character modeling, hard surface and texturing.

Skills

Character ModelingDigital SculptingHard Surface ModelingTexturing

Software proficiency

Blender
Blender
Cinema 4D
Cinema 4D
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Maya
Maya
Photoshop
Photoshop
3ds Max
3ds Max
Mudbox
Mudbox
3DCoat
3DCoat
TopoGun
TopoGun
Unfold 3D
Unfold 3D

Productions

    • TV Production
      Sadie Sparks
    • Year
      2019
    • Role
      Lead Modeler
    • Company
      2d3d Animations, Cyber Group Studios
    • Commercial / Advertisement
      Narhinel
    • Year
      2015
    • Role
      CG Supervisor, Character Modeler
    • Company
      Direct 2 Brain
    • Commercial / Advertisement
      Pampers Sole e Luna
    • Year
      2015
    • Role
      CG Supervisor, Character Modeler
    • Company
      Direct 2 Brain
    • Commercial / Advertisement
      Chiquita
    • Year
      2014
    • Role
      CG Supervisor, Character Modeler
    • Company
      Direct 2 Brain
    • TV Production
      Gomorra
    • Year
      2014
    • Role
      Opening Titles
    • Company
      Direct 2 Brain
    • Commercial / Advertisement
      Generali Detto Fatto
    • Year
      2011
    • Role
      Character Modeler
    • Company
      Direct 2 Brain

Experience

  • Senior Modeler at Cyber Group Studios
    Paris, France
    April 2018 - July 2018

    I've continued my work on the animated tv series "Sadie Sparks", this time for Cyber Group Studios directly. In these last months, I worked remotely, mainly on the characters' blendshapes.

  • Lead Modeler at 2d3D Animations
    Angouleme, France
    May 2017 - March 2018

    I worked on an animated tv series called "Sadie Sparks", a co-production by Brown Bag Films and Cyber Group Studios, presold to Disney Channel.

  • Vfx Supervisor at Unidea Group
    Rome, Italy
    April 2016 - July 2016

    I worked to a documentary tv series about art, painting and architecture, as vfx supervisor.

  • Vfx Supervisor at Direct 2 Brain
    Rome, Italy
    September 2013 - March 2016

    In the last three years in Direct 2 Brain, I supervised all the projects involving 3d, mainly animated commercials, still modeling main characters and props.

  • 3d Modeler and Texture Artist at Direct 2 Brain
    Rome
    December 2009 - August 2013

    In this first period in Direct 2 Brain, I participated to more than 60 commercials and few feature films. My main task was character modeling, but I’ve also modeled a lot of props.

  • Texture Artist at Non Solo Cartoons
    Formello, Italy
    October 2009 - December 2009

    I worked as texture artist on an Italian animated feature film called “Orlando”. Unfortunately, just two months after my arrival, the production was stopped and never started again, due to financial reasons.